Your to hit penalty for two-weapon fighting is reduced by 2 for your primary hand and 6 for your off-hand. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage. You can make a single attack that deals incredible damage. Its effects do not stack. Heavy Shield Proficiency, Shield Bash, Two-Weapon Fighting, Base Attack Bonus: 11. Combat Maneuver Feats grant Combat Maneuver Abilities that the player can choose to use actively in fights. Each time you cast a summoning spell that conjures more than one creature, add one to the total number of creatures summoned. Just in case, you're in the Pathfinder Society sub, so master craftsman isn't a legal feat. You can attempt to disarm a foe in melee as a standard action. Whenever you successfully perform a sunder, the penalty lasts for 1d4 rounds, plus 1 round for every 5 by which your attack exceeds the target's CMD. You gain a pair of wings that grant a +3 dodge bonus to AC against melee attacks and an immunity to ground based effects, such as difficult terrain. When fighting defensively with at least one hand free, you gain a +4 dodge bonus to AC against melee attacks. Some abilities are not tied to your race, class, or skill-things like particularly quick reflexes that allow you to react to danger more swiftly, the ability to craft magic items, the training to deliver powerful strikes with melee weapons, or the knack for deflecting arrows fired at you. Special: You can gain this feat multiple times. Every time you gain a level in a spellcasting class, you can choose a new spell to replace the spell selected with this feat, and that spell becomes your specialized spell. If your off-hand weapon is light, the penalties are reduced by 2 each. Choose a school of magic. When your hit point total is below 0 but you are not killed, you can fight on for 1 more round as if disabled. This bonus stacks with the bonus granted by Trip. When you channel positive energy to damage undead or channel negative energy to damage living, you do not affect allies. You do not gain this benefit while fighting with two weapons or using flurry of blows, or anytime another hand is otherwise occupied. 2. You get a +2 bonus on all Persuasion and Perception skill checks. Spells that do not have a range of touch, close, or medium do not benefit from this feat. Benefit: Any shaken, frightened, or panicked opponent hit by you this round is flat-footed to your attacks until the end of your next turn. Benefit: You can rage for 6 additional rounds per day. While using this style, you gain a +2 bonus on saving throws against sleep effects, paralysis effects, and stunning effects. They can use a wide array of weapons and armor. Pathfinder Fighter Optimization Guide. Roll the weapon's damage dice for the attack four times and add the results together before adding bonuses from Strength, weapon abilities (such as flaming), precision based damage, and other damage bonuses. Take a penalty to hit for twice as much bonus damage. Every D&D player has probably, at some point, played a fighter. A light shield deals 1d3 damage and is considered a light weapon. Although the dueling sword deals slashing damage, you treat it as if it were also a piercing weapon when determining the effects of weapons used by a duelist. Benefit: Whenever you are adjacent to an ally who also has this feat, you receive a +4 competence bonus on concentration checks. Even 2 handed Fighter and Barbarian are different. Fight whichever of the pests you’re not allied with, or wait for them to kill each other, then loot the ... and a desire to see new rulers rise… and fall. You are trained in the art of causing pain. You become proficient with all Simple Weapons. Benefit: When you use a full attack to make multiple ranged weapon attacks against the same opponent, total the damage from all hits before applying that opponent's damage reduction. Add +2 to the DC for all saving throws against your bombs. It also grants a +2 bonus to CMB when performing this maneuver, and a +2 bonus to CMD when defending against it. Pathfinder: Kingmaker has been released by Developer Owlcat Games and Publisher Deep Silver on PC. You get a +2 bonus on caster level checks (1d20 + caster level) made to overcome a creature's spell resistance. The AC bonus granted by any light armor that you equip increases by 1. The DC of this Fortitude save is equal to 10 + your base attack bonus. Good option for a lot of gishes, as they don’t really want to cast transformation too often. All three of these are considered combat maneuvers. Many classes give bonus Feats. Choose one type of weapon (including unarmed strike) for which you have already selected Weapon Focus. You must choose to use this feat before making an attack roll, and its effects last until your next turn. Enemies that cannot see both you and the enemy you reduced to 0 or fewer hit points are unaffected. This condition lasts for 1 round. G… If your combat maneuver is successful, the target is knocked prone. You receive a +2 bonus on checks made to bull rush a foe. 2. You must be using a shield to use this feat. This site is an SRD (System Reference Document) for the Paizo Pathfinder Roleplaying Game. Many of them alter or enhance class abilities or soften class restrictions, while others might apply bonuses to your statistics or grant you the ability to take actions otherwise prohibited to you. Your familiarity with a specific type of armor increases the amount of protection you receive from it. You take a moment to carefully aim your shots, causing them all to strike nearly the same spot. You call upon the spirit of dragonkind, gaining greater resilience, mobility, and fierceness from the blessing of these great beings. When an ally who also has this feat confirms a critical hit against an opponent that you also threaten, you can make an attack of opportunity against that opponent. You cannot attack an individual foe more than once during this attack action. This feat gives the character an ability to perform the dirty trick combat maneuver. As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. https://pathfinderkingmaker.fandom.com/wiki/Feats?oldid=8998, +2 competence bonus on level checks to overcome, Total all damage from weapon attacks in a round before applying, +2 bonus, or +4 if your foe is larger than you, to your, When adjacent to an ally who also has this feat, you gain a +2 competence bonus on all. You can use Pummeling Charge in this way only if all of your attacks qualify for using Pummeling Style against a single target. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. Benefit: Add your Strength modifier to Persuasion (intimidate) checks in addition to your Charisma modifier. Benefit: Your penalties on attack rolls for fighting with two weapons are reduced. Rogue Talent - Combat Trick [Crane Wing], Slow Reactions. While using Dragon Style, increase your Strength bonus on unarmed strike damage rolls by an additional one-half your Strength bonus, to a total of double your Strength bonus on the first attack and 1.5 times your Strength bonus on the other attacks. Treat your caster level as being two higher for all level-variable effects of the spell. When you score a critical hit, you can apply the effects of two critical feats in addition to the … Special: You can gain this feat multiple times. Weapon training gets you +2/+2. Whenever you score a critical hit, your opponent becomes fatigued. It's fun to know you're surrounded by things to throw at stuff. Your spells have the maximum possible effect. Any spells you cast of this energy type are very hard to resist. Increase the AC bonus granted by any shield you are using by 1. Make a Persuasion (intimidate) check to demoralize all foes within 30 feet who can see your display. Your off-hand weapon while dual-wielding strikes with greater power. If you successfully pinpoint an invisible or hidden attacker within 30 feet, that attacker gets no advantages related to hitting you with ranged attacks. Whenever you and an ally who also has this feat are flanking the same creature, you deal an additional 1d6 points of precision damage with each successful melee attack. You can use Cleaving Finish any number of times per round. Adds an additional +2 to damage with the chosen weapon. Pathfinder Kingmaker – Definitive Edition is the ultimate single-player RPG experience based on the acclaimed Pathfinder series. Benefit: Whenever you are adjacent to an ally who also has this feat, you receive a +2 bonus on concentration checks and level checks made to overcome spell resistance. Any spells you cast of this school are very hard to resist. You can make free attacks on foes that you knock down. These bonus feats must be selected from those listed as Combat Feats, sometimes also called “fighter bonus feats.” Upon reaching 4th level, and every four levels thereafter (8th, 12th, and so on), a fighter can choose to learn a new bonus feat in place of a bonus feat he has already learned. Benefit: You can use your lay on hands ability two additional times per day. You cannot bull rush a creature into a square that is occupied by a solid object or obstacle. 1. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage. † indicates the feat is a valid fighter bonus feat. Power Attack is usually standard fare for two-handed fighters. Your number of sneak attack dice cannot exceed half your character level (rounded up). As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. You take only a –1 penalty on attack rolls for fighting defensively. It's seriously complex. Members of other classes can take combat feats provided that they meet the prerequisites. Your spells of a certain element are more difficult to resist. This page was last edited on 31 October 2020, at 23:33. Your dashing style and fluid fencing forms allow you to use agility rather than brute force to fell your foes. Your sneak attack damage increases by 1d6. Benefit: Increase the AC bonus granted by any shield you are using by 1. Level Increase: +2 (An empowered spell uses up a spell slot two levels higher than the spell's actual level. When you score a critical hit on a foe, your target immediately becomes exhausted. Saving throws and opposed rolls are not affected, nor are spells without random variables. When wielding your chosen weapon one-handed, you can add your Dexterity modifier instead of your Strength modifier to that weapon's damage. Choose one type of weapon. Dirty trick penalty lasts for 1d4 rounds +1 per 5 by which your attack exceeds the target, +2 bonus on sunder. Benefit: You do not suffer any penalties on attack rolls made with a shield while you are wielding another weapon. When fighting defensively, your dodge bonus to AC increases by 2. You can make a single attack that deals a large amount of damage. If you would like help with Pathfinder player options not covered here, please email meand I am happy to provide additional assistance. You can choose to take a –1 penalty on melee attack rolls and combat maneuver checks to gain a +1 dodge bonus to your Armor Class. You make a single attack that deals significantly more damage than normal. You get a +4 bonus on initiative checks. The effects of your bardic performance carry on, even after you have stopped performing. You can make a Stunning Fist attempt as a full-round action. Your attacks made with weapons selected with Weapon Focus ignore up to 5 points of damage reduction. If a melee attack misses you by 4 or less, you lose this dodge bonus until the beginning of your next turn. The AC bonus granted by the selected armor increases by 1. You have become proficient with Bucklers, Light Shields, and Heavy Shields, Shield Proficiency with Bucklers, Light, and Heavy Shields. You are skilled at working with your allies to perform dangerous combat maneuvers. You are considered to be armed even when unarmed — you can make unarmed attacks that deal 1d3 bludgeoning damage (if Medium; 1d2 if Small). Damage reduction and resistances apply separately to each arrow. Roll the weapon's damage dice for the attack three times and add the results together before adding bonuses from Strength, weapon abilities (such as flaming), precision-based damage, and other damage bonuses. When wielding that weapon one-handed, you add your, +2 on caster level and all level-variable effects on a single chosen spell of a. For every 5 by which your attack exceeds your opponent's CMD you can push the target back an additional 5 feet. If your attack is successful, the target takes a penalty. Special: You can gain Greater Weapon Specialization multiple times. Benefit: Whenever you use a full attack or flurry of blows to make multiple attacks against a single opponent with unarmed strikes, total the damage from all hits before applying damage reduction. In melee, every time you miss because of concealment, you can reroll your miss chance percentile roll one time to see if you actually hit. You can stab your enemies with your sword or another slashing weapon. Special: You can gain Greater Weapon Focus multiple times. BigFatLaDy has you covered, with some really well made Portraits, over 120 in total! If the attack hits, both arrows hit. In our full Pathfinder: Kingmaker class guide below, we break down each main class, as well as the three alternate class archetypes that swap out key features for more customization. It also grants a +2 bonus to CMB when performing this maneuver, and a +2 bonus to CMD when defending against it. Special: You can gain this feat multiple times. The effects of this feat last until your next turn. Feats are special abilities of each character, further setting them apart from comparable builds. You have mastered the impenetrable fighting style. Greater Weapon Focus: Another +1 to hit. This bonus stacks with the bonus granted by Dirty Trick. If that isn't an issue, then I'll say I have a gnome fighter going the improvised weapon mastery route and I enjoy it. Benefit: You gain a +2 bonus on all damage rolls you make using the selected weapon. Level Increase: +1 (A reach spell uses up a spell slot one level higher than the spell's actual level.) Its effects do not stack. Choose one type of exotic weapon, such as the dueling sword or sai. Each time you take the feat, it applies to a new type of weapon. Shield Master. Benefit: You receive a +4 racial bonus on saving throws against spells and spell-like abilities. Your mastery of the shield allows you to fight with it without hindrance. This means she will let those arrows fly without a moments hesitation. Bonuses and penalties from your bardic performance continue for 2 rounds after you cease performing. Your unarmed strikes weave together in an effortless combo, focusing on the spots you've weakened with the last hit. Each time you take the feat, it applies to a new skill. You may still reroll a miss chance percentile roll as normal. If you have 10 or more ranks in that skill, this bonus increases to +6. All of your attack rolls take a –2 penalty when using Rapid Shot. Your skill with your chosen weapon leaves opponents unable to defend themselves if you strike them when their defenses are already compromised. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill. This mod adds the Pathfinder tabletop feats Scribe Scroll, Brew Potion, Craft Wand, Craft Rod, Craft Wondrous Items, Craft Arms and Armor and Forge Ring, allowing crafting of regular and custom magic items of those types. https://pathfinderkingmaker.gamepedia.com/Feats?oldid=23714. Its effects do not stack. Special: You can gain this feat multiple times. Your melee attacks ignore miss chance for less than, Your ranged attacks ignore the miss chance granted to targets by anything less than. The DC of this Fortitude save is equal to 10 + your base attack bonus. When fighting in this way you suffer a –6 penalty with your regular attack or attacks with your primary hand and a –10 penalty to the attack with your off hand. Establish your kingdom in Stolen Lands, claim new territories, and build towns and cities. This bonus damage is not multiplied on a critical hit. Further, you can add 1.5 times your Strength bonus on the damage roll for your first unarmed strike on a given round. 1. Additional hits instead add to the effect's duration. You have mastered the ability to cast spells while wearing armor. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1 and the bonus to damage increases by +2. 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